Steam Achievements
  • πŸ‘‹Welcome
  • Installing This Plugin
  • βœ…Enabling This Plugin
  • βš™οΈPreparing The Project For Use With This Plugin
  • πŸ“šAll Nodes
    • πŸ“šUnlock Achievement
    • πŸ“šRefresh Current Stats
    • πŸ“šStore All Changes And Notify Player
    • πŸ“šReset Achievement
    • πŸ“šIs Achievement Unlocked
    • πŸ“šGet Achievement Unlock Time
    • πŸ“šGet Localized Achievement Name
    • πŸ“šGet Localized Achievement Description
    • πŸ“šGet Is Hidden Achievement
    • πŸ“šGet Achievement Icon
    • πŸ“šGet Achievement API Name by Index
    • πŸ“šGet Total Number Of Achievements
  • πŸŽ“Tutorials
    • βž•Manually add your own Achievements in Steamworks
    • ❗How to handle occurring error messages
    • β­•How to Disable Error Messages
    • πŸ”“Unlock Achievements (WIP)
    • πŸ’»Display all Achievements in a widget (WIP)
    • πŸ‘¨β€πŸ’»How to work with the 480 Dev App ID (WIP)
    • 🌍Add Achievement Localizations (WIP)
  • πŸ“ŒRoadmap & Changelog
  • πŸ’―Reviews & Questions
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  1. Tutorials

Unlock Achievements (WIP)

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Last updated 9 days ago

Unlock one achievement

Unlock multiple achievements at once

If you are making many changes at once you shouldn't use the β€œStore all Changes” inputs and you should rather manually Store All Changes after you did many changes:

Unlock by Stat

This means if you unlock or reset many achievements at once do not tick the input bool for these nodes and instead call the node afterwards

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Store All Changes And Notify Player