⚙️How to setup

After you have enabled this plugin in any of your projects create a new blueprint. In this blueprint you can add the new “AC_LinkPro” Actor component. After you have done this, drag and drop the actor component into your blueprint graph. From here you can drag a pin out of this variable and search for any nodes included in this pack.

In the newest version the actor component is called KB_Link_Pro_AC instead of AC_LinkPro

If you enable this plugin in 2 separate projects you can start by sending a request from one project to another (Let’s call the First project “A” and the second one “B”). So use the node “Request Connection” in project A and include the path of the other project in the String input (Example inputs: “C:\Example\YourProjectName” - Here should be the .exe or the .uproject file be located). If done right you can assign in project B the “On Request received” delegate. This will execute when the process got a connection request. Then you want to execute the “Accept request” node also in project B when the delegate gets executed and connect the Connection Code from the delegate to the input of this node. This accept node will fire the “On connection established” delegate in process A. After that you are free to send any Data between the 2 processes and receive them with the “On Data received” delegate.

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