πŸ“šChange Shape Of Window

Just add a mask to your project and set it as mask, then connect any output of these left 3 nodes to the right one. You can just leave the β€œOptional WindowID” to be 0. This is only important if you also use the Multi Window Extension or .exe Extension. If that is the case you can also tweak the windows of completely different processes for example.

You can also use the other 2 shape generation methods. Just leave the bool on true. This is only important if you use it with the Multi Window Extension or the .exe Extension.

If done correctly, the window will look something like this. (Note that in this example there was a bug which caused one edge to be like this. But this got fixed)

To exit a window you will need to use the buttons in your bottom app list and hover over the unreal engine symbol and press this X

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