📚Copy Texture to Clipboard
📄 Description
Reads the pixel data from a given Texture asset and copies it to the system clipboard as a standard 32-bit bitmap image.
Texture
The texture asset to copy. This can be a UTexture2D or a UTextureRenderTarget2D.
Output Pins
Out (Exec): The execution output.
Return Value (Boolean):
Usage Details & Supported Formats
Supported Input Types: UTexture2D and UTextureRenderTarget2D.
Supported Pixel Formats: The function can read pixels from textures with the following internal formats:
PF_B8G8R8A8
PF_R8G8B8A8
PF_FloatRGBA
PF_FloatRGB
The image is placed on the clipboard as a 32-bpp BGRA bitmap, which is compatible with most other applications.
Alpha Channel: Similar to pasting, if a UTextureRenderTarget2D has a fully transparent alpha channel, it will be automatically converted to fully opaque before being copied.
Failure Conditions
The Return Value will be false if:
The input Texture is null.
The texture has invalid dimensions (e.g., width or height is zero or less).
The texture's internal pixel format is not one of the supported formats listed above.
The texture's resource is invalid or not yet loaded.
The function fails to read the pixel data from the GP
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