# Shape Information

<figure><img src="https://2045186817-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FprZDZ78gPEd6jpqrKM56%2Fuploads%2F1ejgiJeO4OgPQ0u2YMkc%2Fimage.png?alt=media&#x26;token=c46e6ecc-6723-4965-a689-3bb13f97ec3b" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
If you are reading the pixels of a RenderTarget and create a texture out of it and set it as an image brush, this won't work as this needs to be handled differently. To still show a dynamic and infinite amount of images in UI from RenderTargets you can set the generated textures as the texture of dynamic materials. Using this way, you can use it also in UI when the material is set to be a 2D Material.
{% endhint %}
