# Reset Achievement

<figure><img src="https://775832214-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPPRBWyQo81bb9sco7trJ%2Fuploads%2Fh51QwEeKh6gOnwiV7fud%2FNodeRender_Transparent_20250630_215928_9.png?alt=media&#x26;token=c5bc3867-d92d-426d-bc8c-7e2e709684c1" alt=""><figcaption></figcaption></figure>

## 📄 <mark style="color:yellow;">Description</mark>

Resets (clears) the unlock status of a specified achievement. This is primarily used for testing purposes.

{% hint style="warning" %}
**(UE5.4 only)** This Node works, though Steam needs a long time to update its visual in the in game dashboard.
{% endhint %}

{% hint style="info" %}
You need to first use the [Refresh Current Stats](https://kibibyte.gitbook.io/steam-achievements/all-nodes/refresh-current-stats) node before you can use any other node.
{% endhint %}

{% tabs %}
{% tab title="Inputs" %}

<table><thead><tr><th width="200">Name</th><th>Description</th></tr></thead><tbody><tr><td><strong>Achievement API Name</strong></td><td>The API name of the achievement to reset as defined in Steamworks</td></tr><tr><td><strong>Store All Changes Instantly</strong></td><td>If true, immediately uploads the changes to Steam's servers (No need to call <a href="store-all-changes-and-notify-player">Store All Changes And Notify Player</a> afterwards if this is ticked true.)</td></tr></tbody></table>
{% endtab %}

{% tab title="Outputs" %}

<table><thead><tr><th width="200">Name</th><th>Description</th></tr></thead><tbody><tr><td><strong>On Success</strong></td><td>Achievement was successfully reset</td></tr><tr><td><strong>On Fail</strong></td><td>Failed to reset the achievement</td></tr></tbody></table>
{% endtab %}
{% endtabs %}
