> For the complete documentation index, see [llms.txt](https://kibibyte.gitbook.io/multi-thread-extension/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kibibyte.gitbook.io/multi-thread-extension/known-bugs-issues-and-limitations.md).

# Known Bugs, Issues & Limitations

* You can't spawn or destroy actors in another thread
* You can't create widgets in another thread
* While in another thread, you can't add static meshes, Niagara particle systems or create blueprints for example
* While in another thread, you can't use nodes such as “Get All Actors with Tag” as these try to grab information from the main thread, which isn't possible while multi threading
* Using a delay while multi threading will run your code in the main thread! <mark style="color:yellow;">(Probably OLD)</mark>
* Doesn't work in editor for most cases <mark style="color:yellow;">(Probably OLD)</mark>
* Do not run this function while it is still processing another task. You can prevent this with the gate node and only open it when the last task is finished. <mark style="color:yellow;">(Probably OLD)</mark>

{% hint style="warning" %}
&#x20;I cannot guarantee that it works with anything else that is **not** listed here as there are too many possibilities
{% endhint %}
